Programming Sound with Pure Data
Make Your Apps Come Alive with Dynamic Audio
by: Tony Hillerson
Published | 2014-01-20 |
---|---|
Internal code | thsound |
Print status | In Print |
Pages | 196 |
User level | Intermediate |
Keywords | pure data, audio, sound, effects, samples, synthesis, iOS, Android, web |
Related titles | N/A (tangentially related to iOS or Android books) |
ISBN | 9781937785666 |
Other ISBN |
Channel epub: 9781680504385 Channel PDF: 9781680504392 Kindle: 9781941222096 Safari: 9781941222492 Kindle: 9781941222096 |
BISACs | COM087010 COMPUTERS / Digital Media / AudioCOM060160 COMPUTERS / Web / Web ProgrammingCOM060160 COMPUTERS / Web / Web Programming |
Highlight
Sound gives your native, web, or mobile apps that extra dimension, and it’s essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you’ll be able to integrate dynamic sound environments into your native apps or games—sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences.
Description
Add sound effects or music to your web, Android, and iOS apps and games—sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing.
Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You’ll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you’ll see how to analyze sound and re-create what you hear in a recorded sample. You’ll apply multiple synthesis methods to sound design problems. You’ll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You’ll design the sound, build the app, and integrate effects using the libpd library.
Whether you’ve had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Contents and Extracts
- Who Is This Book For?
- What This Book Covers
- What This Book Doesn’t Cover
- Where Will You Be When You Finish This Book?
- Online Resources
- Getting Started With Sound Design
- Introducing Pure Data
- Installing Pd
- Let’s Get Started
- Finding Your Way Around excerpt
- Hello Concert A
- Controlling Volume
- Working With Different Frequencies
- Next Up
- Visualizing Sound
- Creating a Subpatch
- Making Sound Move
- Building an Envelope
- Next Up
- Waves
- Wind
- A Short Interlude: Synthesis Types
- A Toast!
- Next Up
- Exporting Sound Files
- Loading Sound Files
- Generating Wavetables
- Synthesizing Other Geometric Waves
- Next Up
- Designing The App
- Designing and Building The Patch excerpt
- Introducing libpd
- Integrating With The Native Apps
- Next Up